Thursday 3 November 2016

End Moves

To continue with the Picts where we left off.

Card 3 Lull- no action. Card 4 Melee- Casno’s spear men wreak havoc among the embattled Roman cavalry causing shock and heavy losses before they can get out of contact. Fighting continues in Pict Centre with no clear advantage.
Card 5 Missilery- the Pict archers shoot at the retiring cavalry to no effect but the Roman archers receive sufficient casualties to drive them out of the line of battle leaving them in shock. The charioteers hurl javelins at the agile Roman cavalry who escape harm. The Pict cavalry have more success driving their opponents back with loss.
Card 5 Army Morale- no action. Card 6 Group Move- The Pict cavalry renew their assault the charioteers dismounting to fight at close quarters but the Romans grimly hang on.




Army Dice: Rome 2 v Pict 4. Two cards in play.
PictsCard 1 Command- an attempt to rally the routing Pict war band fails. Card 2 MissileryPict shooting causes the retiring Roman archers to move out of bow shot.


RomeCard 1 Melee- the Romans play their last Tactical Advantage Card and their cavalry drive back the Pict cavalry and turn on the charioteers, in the centre the melee continues. Card 2 Artillery- no action as it is not with the army.  


Army DiceRome 12 v Picts 4. 

Eight cards in play. RomeCard 1 Group Move- the Legions roll high and even and hit the flank of the Pict Centre inflicting losses and driving their opponents out of position.  


Card 2 Command- The Romans have half of their units near to breaking point and need to rally and recover unit integrityFalco begins and rallies his cavalry losses at the cost of 2 Army Morale Points. Another Roman cavalry unit is rallied at a cost of 2 Army Morale Points.  Card 3 Army Morale- no action. Card 4 Missilery- no targets. The Romans have no cards left unturned so both sides reshuffle their decks and a new turn begins.

Army DiceRome 9 v Picts 8.  Rome: One card in play. Card 1 Group Move. The Roman Centre advances, the archers shoot to no avail, one unit slaughters the Pict archers but the other is badly beaten by the High King’s warriors losing the last 2 remaining Roman Army Morale Points.  The Army must now disengage. 

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