Monday 11 September 2017

Romans Rampant - The Barbaricum

You can’t do Romans Rampant, endless civil wars excepted, without their opponents and sometime allies from the Barbaricum.
  
So, let’s see what we have got and suggest some stats. I intend to add a single unit of Hun armoured nobles but the figures have not arrived yet so today its the rank and file Huns.  

Fearsome Huns

The point of these lads is their powerful bow and great mobility.  If cornered they can put up a fight too.






Unit Name: 
Huns
Points: 4
Models:6

 Attack 5+
Attack Value
4+
Move 5+
Defence Value5+
Shoot 6+
Shoot Value
Hit on 5+ Max range ‘8
Courage 4+
Max. Movement 5
Armor 2
Special Rules
Counter-charge, Skirmish, Evade, no minus on shooting over ‘6


When considering the various barbarian foot war bands I thought it would be more interesting to try and reflect their different fighting styles.  I make no great claims of accuracy for this save to say it reflects what the sources tell us.  

So, the Frankish charge is a fearsome thing, their initial volley of Angons and Francesca will discomfit the enemy. Visigoth foot, to appear in a subsequent post, will be better than most on the defensive while other Germanic warriors will shower javelins on the foe.
Franks




Unit Name:
 Franks
Points: 4
Models:12

 Attack 6+
Attack Value 5+*4+
Move 5+
Defence Value 6+
 Shoot -
Shoot Value -

Courage 4+
Max. Movement  6"
Armor 2
Special Rules
*Angon improves attack value to 4+ for first charge into contact only, wild charge

Other Germanic War Bands

These fellows are from Donnington's Age of Arthur range, Angles and Saxons, nice figures I think.  





Unit Name:
 Warband
Points: 4
Models:12

 Attack 6+
Attack Value 5+
Move 5+
Defence Value 4+
 Shoot 6+
Shoot Value
Hit on 6 / 3"
Courage 4+
Max. Movement  6"
Armor 2
Special Rules
javelin, wild charge


More soon and then some games to see how, or indeed if, it works.



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