Thursday 9 November 2017

Mycenaean Lion Rampant Chariot Stat's

I thought I’d done this an age ago, but seemingly not.  As you can see the ideas are quite simple we have three different type of chariot warriors.  They have a lot in common but there are differences.  

The Hatti charioteers exemplify the ideal, the Libyans are still reaching for it and the Mycenaeans are doing something different.  I’m an 'Arial Dogfight' and shoot ‘em up sort of chariot gamer favouring the model proposed in Slingshot by Ian Russell-Lowell.  

Contra Drews I’ve not gone for Mycenaeans with composite bows, instead they have javelins which they expertly cast and advantageous long spears. Note how powerful the composite bows are.  They are going to outrange and hit harder than all other bows on the table.  I had thought of giving the Libyans ordinary bows but reasoned if they could they could meet the expense of using chariots they could afford composite bows too.


Unit Name: Chariots of Hatti

Points: 6
Models: 2 Chariots 4 runners

  Attack 6+
Attack Value
4+
Move7+, Max. Movement 5"
Defence Value5+
Shoot 6, range 8”
Shoot Value Hit on 4
Courage 3+
Armour 4
Special Rules

Counter-charge





Unit Name: Chariots of the Mesh-Wesh

Points: 6
Models: 2 Chariots 4 runners

  Attack 6+
Attack Value
4+
Move7+, Max. Movement 5"
Defence Value 5+
Shoot 6, range 8”
Shoot Value Hit on 4
Courage 3+
Armour 3
Special Rules

Counter-charge




Unit Name: Chariots of Mycenae

Points: 6
Models: 2 Chariots 4 runners

  Attack 6+
Attack Value
3+
Move7+, Max. Movement 5"
Defence Value5+
Shoot 6, range 3”
Shoot Value Hit on 4
Courage 3+
Armour 4
Special Rules

Counter-charge, Battle Taxi-can either dismount and remount as part of a normal move.


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